Armor Class
15
Inbuilt Armour
Hit Points
25
(5d10 + 3)
Speed
30 ft.
STR
12
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
8
(-1)
WIS
8
(-1)
CHA
4
(-3)
Damage Vulnerabilities
Acid, Lightning
Damage Immunities
Poison, Psychic
Condition Immunities
Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses
Passive Perception 13
Languages
Common Understands but cannot speak Understands but cannot speak common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Loading. After using a rifle attack the construct must use their next action to reload their rifle.
Actions
Action Name. Enter the description for your action.
Bayonet. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) [piercing] damage.
Rifle. Ranged Weapon Attack: +2 to hit, range 40/120 ft., one target. Hit: 7 (1d12 + 1) [piercing] damage.
Description
Mechanised Infantry constructed from steel, brass and leather all focused on an alchemical magic core stored in the chest.
Comments