Small Humanoid (Kobold)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR
7 (-2)
DEX
12 (+1)
CON
9 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
Senses Darkvision 60 ft., Passive Perception 8
Languages Common, Draconic
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Explode. Area Attack: Each creature in a 20-foot-radius sphere centered on the Kobold must make a Dexterity saving throw of 13. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.

The necrotic energy decays objects in the area that aren't being worn or carried.

 

Reactions

If an attack aimed at this creature misses it can immediately move 10'. 

Description

Corrupted by the entropic energy given off by Shkiv's spells, this Kobold spends its turn trying to get near its enemy before self destructing. 

Monster Tags: Kobold

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

Zombiebacon7701

Comments

Posts Quoted:
Reply
Clear All Quotes