Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Explode. Area Attack: Each creature in a 20-foot-radius sphere centered on the Kobold must make a Dexterity saving throw of 13. A target takes 8d6 necrotic damage on a failed save, or half as much damage on a successful one.
The necrotic energy decays objects in the area that aren't being worn or carried.
If an attack aimed at this creature misses it can immediately move 10'.
Description
Corrupted by the entropic energy given off by Shkiv's spells, this Kobold spends its turn trying to get near its enemy before self destructing.
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