Medium Construct (Warforged), Lawful Neutral
Armor Class 16 Inbuilt armour
Hit Points 55 (10d10 + 5)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
6 (-2)
Damage Vulnerabilities Acid, Lightning
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Passive Perception 16
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Commanding Programming. Eerily silent to a mortal's perception, a warforged captain is nonetheless constantly issuing silent orders across the battlefield. As such whenever a Warforged Captain is within melee range of an enemy all other warforged constructs in their unit has advantage on attacks on that target

Multi attack. this construct can make one Blunderbuss attack and one Sabre attack per round.

Loading. After using a Blunderbuss attack the construct must use their next action to reload their Blunderbuss.

Actions

Sabre. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) [Slashing] damage. 

Blunderbuss. RangedWeapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 10 (2d8 + 2) [piercing] damage.

Description

More heavily armoured than the regular warforged rifleman and more geared towards melee combat the warforged captain is a menace on the battlefield delivering salvos of shot and sabre to foes whilst being surrounded by the rifle fire of their accompanying troops 

Monster Tags: construct

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUrban

Grimble7777

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