Medium Humanoid (Human, Shapechanger), Neutral
Armor Class 10 in humanoid form, 11 in boar or hybrid form
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (-1)
Skills Perception +2
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 12
Languages Common (can't speak in goat form)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Shapechanger. The weregoat can use its action to polymorph into a goat-humanoid hybrid or into a goat, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Ram (Goat or Hybrid Form Only). If the weregoat moves at least 10 feet straight toward a target and then hits it with its horns on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Actions

Multiattack (Humanoid or Hybrid Form Only). The weregoat makes two attacks, only one of which can be with its horns.

Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Horns (Goat or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with weregoat lycanthropy.

Description

The weregoat is a creature with the weregoat curse in human form it is a gentle, mild-mannered, shy, stable, sympathetic, amicable, and brimming with a strong sense of kindheartedness and justice type of person but when in it's beast form it either becomes a wild killing beast or a guardian angel of sorts.

Monster Tags: Shapechanger

Habitat: ForestGrasslandHillMountain

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