Suprise Attack. If the Chicken-Duck-Woman Thing surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Magical Attacks. The Chicken-Duck-Woman Thing attacks are magical.
Multiattack. The Chicken-Duck-Woman Thing can make three multiattacks. Two with her claws and one with her beak
Beak. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: (2d4 + 4) piercing damage.
Claws. Melee Weapon Attack: +10 to hit, range 5 ft., one target. Hit: 13 (2d10 + 4) slashing damage.
Scream. The Chicken-Duck-Woman Thing screams and every creature must make a DC 13 Wisdom saving throw. On a failed saving throw the creature is frightened for the Chicken-Duck-Woman Thing for a minute. While frightened this way, the creature is restrained. At the end of each of the frightened creatures turn, it can repeat the saving throw, ending the effect on itself on a succeed.
The Chicken-Duck-Woman Thing can take 1 legendary action, choosing from the options below. The legendary action can only be used at the end of another creature's turn. The Chicken-Duck-Woman Thing regain spent legendary action at the start of its turn.
Beak. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: (2d4 + 4) piercing damage.
Claws. Melee Weapon Attack: +10 to hit, range 5 ft., one target. Hit: 13 (2d10 + 4) slashing damage.
Scream. The Chicken-Duck-Woman Thing screams and every creature must make a DC 13 Wisdom saving throw. On a failed saving throw the creature is frightened for the Chicken-Duck-Woman Thing for a minute. While frightened this way, the creature is restrained. At the end of each of the frightened creatures turn, it can repeat the saving throw, ending the effect on itself on a succeed.
Description
The Chicken-Duck-Woman thing is a monstrosity what hides in bushes to suprise passerbys. She rips her pray in pieces and bring one of it's parts to her lair to eat it. After eating it she will just wait again in bushes for another creature.
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