Amphibious. Croaky can breathe air and water.
Standing Leap. Croaky's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.
Invisibility (1/long rest). Croaky can turn invisible for up to 1 minute, requiring concentration.
Poisonous Skin. If a creature grapples Croaky, it must make a DC 12 Constitution saving throw. On a failed save, the creature is poisoned for 1d4 rounds.
Sticky Tongue. Croaky licks a creature within 5 feet. If the target is Tiny or smaller, it must make a DC 12 Strength saving throw. On a failed save, it is grappled. A grappled target can repeat the save as an action on each of its turns, ending the effect on itself on a success. If the target is Small or larger, Croaky can climb onto the creature and Hide as a bonus action.
Description
Croaky has no effective attacks. He feeds on small insects and typically dwells near water, in trees, or underground.
- He is Chaotic Neutral;
- He lies about almost everything, even when there is no good reason to;
- He likes to eat insects;
- He is determined to make something of himself... ideally by associating with powerful witches, warlock or wizards (but one that isn't cruel to him);
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