Tiny Fey, Chaotic Neutral
Armor Class 11
Hit Points 4 (1d4 + 2)
Speed 20 ft., swim 20 ft.
STR
1 (-5)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Skills Perception +1, Stealth +5
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Sylvan --
Challenge 1/8 (25 XP)
Proficiency Bonus +2

Amphibious. Croaky can breathe air and water.

Standing Leap. Croaky's long jump is up to 10 feet and its high jump is up to 5 feet, with or without a running start.

Invisibility (1/long rest). Croaky can turn invisible for up to 1 minute, requiring concentration.

Poisonous Skin. If a creature grapples Croaky, it must make a DC 12 Constitution saving throw. On a failed save, the creature is poisoned for 1d4 rounds.

Actions

Sticky Tongue. Croaky licks a creature within 5 feet. If the target is Tiny or smaller, it must make a DC 12 Strength saving throw. On a failed save, it is grappled. A grappled target can repeat the save as an action on each of its turns, ending the effect on itself on a success. If the target is Small or larger, Croaky can climb onto the creature and Hide as a bonus action. 

Description

Croaky has no effective attacks. He feeds on small insects and typically dwells near water, in trees, or underground. 

  • He is Chaotic Neutral;
  • He lies about almost everything, even when there is no good reason to;
  • He likes to eat insects;
  • He is determined to make something of himself... ideally by associating with powerful witches, warlock or wizards (but one that isn't cruel to him);

Monster Tags: Misc Creature

Benz74M

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