Large Construct, Unaligned
Armor Class 21 Natural Armor
Hit Points 178 (17d10 + 85)
Speed 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Immutable Form. The Ancient Dwarven Stone Juggernaut is immune to any spell or effect that would alter its form.

Magic Resistance. The Ancient Dwarven Stone Juggernaut has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Moving Fortress. Any creature that is behind the Ancient Dwarven Stone Juggernaut can the effects of cover.

Actions

Multiattack. The golem makes two slam attacks and a ballista attack

Slam. Melee Weapon Attack: +10; to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage plus 8 (1d8 +4) fire damage.

Giant Ballista. Ranged Weapon Attack: +10 to hit, range 15/150 ft., one target. Hit: 24 (4d8 + 6) piercing damage. The Giant Ballista also has a siege rope attachment that can be applied before the Giant Ballista is launched. If it is successfully launched into a solid object it can be used to slide up or down. The ballista also has an instant level one cripple effect on targets one size smaller and below.

Arcane Barrel Barrage (Recharge 5-6). The Ancient Dwarven Stone Juggernaut is equipped with six hidden cannons that fire out modified cannon rounds infused with arcane essence. The Ancient Dwarven Stone Juggernaut can target up to six areas simultaneously within a 60 ft Radius to focus fire on. Upon impact of the cannon barrage each cannon shot explodes in a 5 ft radius. All creatures caught in the radius have to make a DC 17 Dexterity saving throw. Upon a failed save 14 (4d6) force damage plus 14 (4d6) thunder damage. If the saving throw is successful half damage is taken.

Reactions

Protection Protocol. As a reaction, the Ancient Dwarven Stone Juggernaut can take the damage of a creature that is the target of an oncoming attack. The Ancient Dwarven Stone Juggernaut must be within 5 ft of the targeted creature. 

platnate

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