Small Construct, Lawful Neutral
Armor Class 14 Natural Armor
Hit Points 16 (3d8 + 5)
Speed 25 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws DEX +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Exhaustion, Frightened
Senses Truesight, Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Shackle The Clockwork Restrainer conjures spectral tentacles at a point of its choice within 60 feet. The tentacles shoot up from the ground and try to restrain any one creature standing in their space. The targeted creature must make a Dexterity saving throw. On a failed save, the creature is restrained.

A creature restrained by the shackles can use its action to make a Strength check against a spell save DC of 16. If it succeeds, it is no longer restrained.

Pummel Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 2) bludgeoning damage.

Reactions

Red Herring Whenever an allied creature within 30 ft becomes the target of a spell attack, the Clockwork Restrainer may force the caster to do a Wisdom saving throw against a DC of 16. If the caster fails, the spell is redirected to the Clockwork Restrainer.

Description

Clockwork Restrainers are gnome-like constructs that serve the purpose of making Woe Striders more effective.

Ketruzak

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