Shackle The Clockwork Restrainer conjures spectral tentacles at a point of its choice within 60 feet. The tentacles shoot up from the ground and try to restrain any one creature standing in their space. The targeted creature must make a Dexterity saving throw. On a failed save, the creature is restrained.
A creature restrained by the shackles can use its action to make a Strength check against a spell save DC of 16. If it succeeds, it is no longer restrained.
Pummel Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (2d4 + 2) bludgeoning damage.
Red Herring Whenever an allied creature within 30 ft becomes the target of a spell attack, the Clockwork Restrainer may force the caster to do a Wisdom saving throw against a DC of 16. If the caster fails, the spell is redirected to the Clockwork Restrainer.
Description
Clockwork Restrainers are gnome-like constructs that serve the purpose of making Woe Striders more effective.
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