Medium Humanoid (Angel), Any Alignment
Armor Class 13 Forsight
Hit Points 30 (12d4)
Speed 35 ft., Fly 55 ft.
STR
10 (+0)
DEX
12 (+1)
CON
16 (+3)
INT
16 (+3)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +3, CON +5, INT +5
Damage Resistances Damage from Spells
Senses Darkvision (50 ft), Passive Perception 10
Languages (Akumatenshi can know variations of Common such as Japanese and Russian, which act as separate languages due to their rarity.)
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Magic Detection. Akumatenshi are innately aware of magic in the area (30 feet). They must take an action to discern what magic it is.  If they are completely surrounded by magic and more than 15 cubic feet of the area is covered, they cannot discern any of the magic around them, and trying to do so knocks you out.

Limited Flight. Akumatenshi can fly, but their wings quickly get exhausted. An Akumatenshi can fly for (2d6 x dex modifier x (# of wings / 2)). Gliding for 4 minutes regains this flight time.

[Magic Nullification. weak resistance (25% reduction) against magical damage and 15% damage reduction against spell attacks. (Upgraded with higher Magic Nullification levels)

Magical Prowess. Grants advantage on spellcasting. Nullified if spellcasting disadvantage is applied.

Actions

Magic Discernation (continuation of Magic Detection). Akumatenshi must take an action to discern what magic they are detecting and they must take a number of minutes equal to the spell’s level times two to study it. 

Magic transcription. Akumatenshi can copy spells that they have studied. They can transcribe that magic as a rune onto an object, allowing them to cast that spell once per rune without needing the required materials or casting time. Runes refill with magic after a long rest.

Magic Combination. Akumatenshi can combine runes and already known spells to create powerful spell combinations called mahoujin. A combined spell can be memorized, which takes 1 minute per spell applied, or transcribed. Combined spells project one or more magic circles with the runes used when activated.

Claw Attack. Melee Weapon Attack., reach 2 feet., damage 1d4 slashing.

Headbutt. Melee Weapon Attack., reach 2 feet., damage 1d4 piercing x # of horns.

Reactions

Akumatenshi can attempt dodge, counter, react by casting or activating a spell or block an an attack or event that they can see coming as a reaction.

Description

Akumatenshi look like normal humans, with the exception of the fact that they have odd colored eyes and hair, horns, multiple wings, and spaded tails. Akumatenshi stop visibly aging at around 19 - 21 years old.

 

The main artwork that I used is by Yuyo on pixiv (The specific piece is called 'd'), and the icon is by うさの (artwork is named いちごみるく). The character in the icon is Nakiri Ayame, a Virtual Youtuber from hololive (). (Check them out, Yuyo and うさの are really good artists and Ayame does really calming, fun, and sometimes chaotic streams)

If any of them have any complaints about the use of their artwork or (in Ayame's case) likeness, I will take it down. I do not want to cause any unwanted trouble.

Previous Versions

Name Date Modified Views Adds Version Actions
5/4/2021 8:12:02 PM
25
1
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Coming Soon
5/5/2021 10:22:33 AM
6
1
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Coming Soon

Monster Tags: DemonAngelhumanoid

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Synranelt

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