Medium Construct (Warforged), Lawful Neutral
Armor Class 16 Inbuilt Armour
Hit Points 40 (6d12 + 4)
Speed 35 ft.
STR
12 (+1)
DEX
20 (+5)
CON
12 (+1)
INT
8 (-1)
WIS
20 (+5)
CHA
4 (-3)
Saving Throws DEX +7
Damage Vulnerabilities Acid, Lightning
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Passive Perception 20
Languages Common Understands but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 Four Armed. This machine is purpose built to be a skilled gunslinger capable of clearing plentiful amounts of enemies in tight trench lines and chokepoints. As such this particular torso assembly comes with 4 arms.

Multi Attack. This construct can make 4 attacks 

Actions

Trench Knife. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) [Piercing] damage. 

Revolver. Ranged Weapon Attack: +5 to hit, range 50/150 ft., one target. Hit: 8 (1d10 + 3) [piercing] damage.

Reactions

Cheapshot. when a hostile moves within a 20ft cube of the construct the construct may make a revolver attack against this creature. this attack does not affect the amount of attacks the construct can take in the next turn. 

Description

a whirling derby of blades and bullets these machines are specialised in hit and run tactics often targeting strongholds and forts where their reputable close range fighting prowess comes into its own.

due to their sensor array being by far some of the most advanced technology to grace the battlefield these machines are often given wide brimmed canopies (cowboy hats) as well as makeshift loose fighting clothing (ponchos) to help aid in infiltration missions)

Monster Tags: construct

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUrban

Grimble7777

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