Four Armed. This machine is purpose built to be a skilled gunslinger capable of clearing plentiful amounts of enemies in tight trench lines and chokepoints. As such this particular torso assembly comes with 4 arms.
Multi Attack. This construct can make 4 attacks
Trench Knife. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) [Piercing] damage.
Revolver. Ranged Weapon Attack: +5 to hit, range 50/150 ft., one target. Hit: 8 (1d10 + 3) [piercing] damage.
Cheapshot. when a hostile moves within a 20ft cube of the construct the construct may make a revolver attack against this creature. this attack does not affect the amount of attacks the construct can take in the next turn.
Description
a whirling derby of blades and bullets these machines are specialised in hit and run tactics often targeting strongholds and forts where their reputable close range fighting prowess comes into its own.
due to their sensor array being by far some of the most advanced technology to grace the battlefield these machines are often given wide brimmed canopies (cowboy hats) as well as makeshift loose fighting clothing (ponchos) to help aid in infiltration missions)
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