Danger Sense. The Lynel has advantage on Dexterity saving throws against effects it can see.
Improved Critical. The Lynel scores a critical hit on a roll of 19 or 20 on a d20.
Legendary Resistance (1/day). If the Lynel fails a saving throw, it can choose to succeed instead.
Melee Multiattack. The Lynel makes three one-handed melee weapon attacks.
Greatsword. One-Handed Melee Weapon Attack: +10 to hit, Reach 10 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
Crusher. Two-Handed Melee Weapon Attack: +10 to hit, Reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.
Glaive (Slash). One-Handed Melee Weapon Attack: +10 to hit, Reach 15 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
Glaive (Thrust). Two-Handed Melee Weapon Attack: +10 to hit, Reach 15 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Bow. Two-Handed Ranged Weapon Attack: +10 to hit, Range 100/450 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 7 (2d6) cold, fire, or lightning damage.
Fire Breath (Recharge 5-6). The Lynel exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Description
These fearsome centaur-like monsters have lived in Hyrule since ancient times. Compared to the standard red-maned Lynel, those with blue manes are much tougher and are equipped with much stronger weapons. Although they are called "blue-maned," their manes are a lilac purple, with a cerulean-colored body. Facing off against a Lynel is ill-advised, but if you must, be sure you're well prepared, especially against higher ranking Lynels.
Exceptional fighters who manage to kill a Lynel are rewarded with some of the best equipment known in Hyrule; Lynel spears, swords, shields and greatclubs.
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