Keen Hearing and Smell. The stag wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The stag wolf has advantage on an attack roll against a creature if at least one of the stag wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Charge. If the stag wolf moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
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