Large Beast, Neutral Good
Armor Class 15 (natural armor)
Hit Points 40 (5d10 + 10)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Senses Darkvision, Passive Perception 13
Languages Common, Elvish --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The stag wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The stag wolf has advantage on an attack roll against a creature if at least one of the stag wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Charge. If the stag wolf moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Monster Tags: Misc Creature

Habitat: ForestHill

RaeWinter

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