Medium Humanoid (Dwarf), Lawful Neutral
Armor Class 17 (chainmail, shield)
Hit Points 113 (15d8 + 45)
Speed 25 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws STR +7, DEX +5, CON +6
Damage Resistances Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Dwarvish
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Brave. Blaurath has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when Blaurath hits with it (included in the attack).

Innate Spellcasting. Blaurath’s spellcasting ability is Intelligence (spell save DC 11). He can innately cast the following spells, requiring no material components:

1/day each: alarm, arcane lock, mage armor

Dwarven Resilience. Blaurath has advantage on saving throws against being poisoned and has resistance against poison damage.

Actions

Multiattack. Blaurath makes three melee attacks or two ranged attacks.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage

Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry. Blaurath adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Description

Blaurath d'Kundarak is the nephew of Lord Morikkan, leader of House Kundarak.

Blaurath retrieves any items stolen from a Kundarak vault. He sees each theft as a stain on the honor of the house. Blaurath is known to hunt down thieves, retrieve missing goods, and execute the culprit with precision.


If you want to keep something safe—jewels, secrets, prisoners—Kundarak is there to help. The Defenders Guild of House Kundarak trains locksmiths, security specialists, and more. It maintains the prison of Dreadhold, along with a number of smaller prisons. As useful as these services are, it’s the Banking Guild that truly defines the house. Kundarak’s lands in the Mror Holds include deep veins of precious metals, which the dwarves used to establish the banking industry of Khorvaire. Anyone who makes a living from coin—from bankers to goldsmiths—likely learned their skills at House Kundarak. The security of banks bearing the Kundarak manticore emblem is legendary. The house also provides a special service to those who can afford it: a system of extradimensional vaults, allowing a client to store their goods in one location and retrieve them at any other Kundarak enclave.

Monster Tags: NPC

Habitat: Urban

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