Amorphous. The Bog can move through a space as narrow as 1 inch wide without squeezing.
Slippery. The Bloody Bog is incredibly slippy, and therefore is unable to preform an ability check to hang on to any surface it may be falling from. However because of this it is also immune to being grappled or restrained.
Corrosion. any organic matter that ends up being stuck inside the bog takes 1d4 acid damage on the start of it's turn.
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: (1d8) acid damage.
Sticky Spit. Ranged Weapon Attack: +1 to hit, range 10/60 ft., 1 target. Hit: (1d4) acid damage. In addition, the target creature must make a DC 12 dexterity save or get stuck to itself and the ground as it is coated in a viscus mucus, making it restrained.
Aphrodisiac. Any creature within 15 ft. of the bog must make a DC 13 Wisdom saving throw or become Charmed for the rest of the round, until the Bog's next turn.
Engulf. Whenever the Bog is hit by a melee attack it can attempt to absorb either the weapon being used into itself. The Bog makes a DC 11 strength check and on a success the weapon the attack was made with it dragged into the ooze.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A small red blob.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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