Medium Undead, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 60 (8d8 + 24)
Speed 20 ft.
STR
6 (-2)
DEX
15 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands Common, Ignan, and Infernal but can’t speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Embers. The ash zombie emits bright light in a 10-ft. radius, and dim light 10 ft. beyond that.

Enraged Soul. If damage from a creature with 60 ft. of the ash zombie reduces the ash zombie to 0 hit points, that creature must succeed on a DC 13 Dexterity saving throw or take 11 (2d10) fire damage, or half as much on a success.

Flare. As a reaction when the ash zombie takes damage, it may move up to its speed without provoking opportunity attacks.

Flicker. As a bonus action, the ash zombie teleports up to 20 ft. to a location it can see.

Actions

Bite (Recharge 5–6). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage and 7 (2d6) fire damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or contract Heartfire Blight.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and 7 (2d6) fire damage.

The_Hidden

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