Embers. The ash zombie emits bright light in a 10-ft. radius, and dim light 10 ft. beyond that.
Enraged Soul. If damage from a creature with 60 ft. of the ash zombie reduces the ash zombie to 0 hit points, that creature must succeed on a DC 13 Dexterity saving throw or take 11 (2d10) fire damage, or half as much on a success.
Flare. As a reaction when the ash zombie takes damage, it may move up to its speed without provoking opportunity attacks.
Flicker. As a bonus action, the ash zombie teleports up to 20 ft. to a location it can see.
Bite (Recharge 5–6). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage and 7 (2d6) fire damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or contract Heartfire Blight.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and 7 (2d6) fire damage.
-
View User Profile
-
Send Message
Posted Aug 21, 2025What is "Heartfire Blight"?