Armor Class
14
Hit Points
39
(6d8 + 12)
Speed
30 ft.
STR
6
(-2)
DEX
16
(+3)
CON
14
(+2)
INT
3
(-4)
WIS
8
(-1)
CHA
7
(-2)
Damage Vulnerabilities
Cold
Damage Immunities
Fire, Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 9
Languages
understands Common, Ignan, and Infernal but can’t speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Flighty. The cinderfiend can use the Disengage action as a bonus action.
Kindled Embers. The cinderfiend emits bright light in a 30-ft. radius, and dim light 30 ft. beyond that.
Reactive Sentinel. Creatures entering the cinderfiend’s reach provoke opportunity attacks. The cinderfiend regains the use of its reaction at the end of each creature’s turn.
Actions
Fiery Tendril. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (2d6) fire damage.
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