Enchanted Plates. Black Sword has resistance against spells, as it's armor itself is imbued with magic.
Multiattack. The armor makes two melee attacks.
Wild Swing. Black Sword can take 4 melee attack per turn, at disadvantage
Greatsword. Black Sword weilds 4 great swords. Each one has a +12 to hit, and deal 3d6+6 damage.
Grounding Slam. Black Sword can extend a grappling claw to slam targets into the ground. The target must succeed on a DC 18 Dexterity or Strength save, or be slammed to the ground, taking double fall damage. If the target is immune to fall damage, they take fall damage as if falling from that height, even through the immunity.
Brutal Kick. The armor can take the Shove action as a bonus action, pushing the enemy prone and 10 feet back if it succeeds. However, if it fails the contest, the armor instead knocks the target 5 feet away.
Shock Plating. As a reaction, Black Sword can reflect damage to a melee attacker. Once he does this, the melee attacker must make a DC 18 strength save, or take the damage they have had just rolled.
Unwavering Build. The machine cannot be knocked prone, grappled, or held still in any way, as it's created to move endlessly with great ferocity.
Description
Black Sword was created in conjunction with one of the world's greatest engineers, and world's greatest wizard, in order to protect the great cities from massive threats. However, magic itself ended up corrupting this man-made hero, and it instead attacks whatever is living within sight.
Lair and Lair Actions
An old lab, with the many parts of failed projects. Here, the machine sits inactive, the blood of it's creators staining it's plating. If touched, it will activate once more.
Previous Versions
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5/6/2021 4:53:10 AM
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Coming Soon
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