Magic Resistance. The Ancient Oni has advantage on saving throws against spells and other magical effects.
Multiattack. The ancient oni makes two giant kanabo attacks.
Giant Kanabo. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 23 (4d8 + 6) [bludgeoning] damage.
Corpse. The ancient oni picks up a rotting corpse, seemingly from nowhere, and hurls it with unnatural force. RangedWeapon Attack: +4 to hit, range 60/240 ft., one target. Hit: 11 (1d10 + 6) [bludgeoning] damage and 9 (2d8) [neurotic] damage.
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) [bludgeoning] damage.
Horrifying Visage. Each creature that is not a fiend within 60 feet of the ancient oni that can see it must succeed on a DC 13 Constitution saving throw or be frightened of it for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the ancient oni is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this ancient oni’s Horrifying Visage for the next 24 hours.
Description
The Ancient Oni is a hulking demon giant with red, blue, green, black or yellow skin, two or more horns protruding from it’s head, huge canines in a cynical, sharp-toothed smile, long, wild hair and crazed, wide eyes. It wears only a loincloth, which is made of the pelt of an animal or the flayed skin of a human. It lives in caves near towns and terrorizes civilizations, stealing people to devour them in it’s lair.
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