Armor Class
11
Natural Armor
Hit Points
72
(8d8 + 30)
Speed
20 ft., Fly 40 ft.
STR
18
(+4)
DEX
5
(-3)
CON
20
(+5)
INT
4
(-3)
WIS
10
(+0)
CHA
3
(-4)
Saving Throws
STR +6, CON +7
Damage Resistances
Poison
Senses
Darkvision, Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Flight. This creature seems to manipulate air or gravity in order to hover and fly if needed. This creature has a flight speed of 40 feet.
Large frame. This creature can carry up to 5,000 pounds without much difficulty, but anything past that causes it to move at half speed.
Actions
Tuck/Untuck. The creature can use it's action to tuck into it's shell, giving a +5 to it's AC, doing this causes it to fall prone and it's movement speed is reduced to 0. It can use it's action to reemerge from it's shell.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 4) bludgeoning damage.
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