Living tempest. Ariel is always at the center of a storm 1d6+1 miles in diameter. Heavy precipitation in the form of either rain or snow falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing.
In addition, strong winds swirl in the area covered by the storm. The winds impose disadvantage on ranged attack rolls. The winds extinguish open flames and disperse fog.
Rain form. Ariel can merge with the rain in this state he cannot be seen or effected by anything but cannot perform any actions except to move he can only move once in this form when leaving this form he can use his bite action as a free action.
Multi Attack. Ariel can make either 3 attacks - 1 bite, 1 rain dagger (ranged or melee), 1 rain greatsword (ranged or melee) - 2 rain daggers (ranged or melee), 1 greatsword (ranged or melee) - 2 rain bullets, 1 rain dagger (ranged or melee) - 3 rain bullets - 3 umbrella attacks
Bite. Melee Weapon Attack: +7 to hit, reach #5ft., 1 target. Hit: 1d4+3 piercing damage.
Umbrella. Melee Weapon Attack: +7 to hit, reach #5ft., 1 target. Hit: 1d6+2 bludgeoning damage.
Rain dagger. Melee Weapon Attack: +7 to hit, reach #5ft., 1 target. Hit: 1d6+4 slashing damage.
Rain greatsword. Melee Weapon Attack: +7 to hit, reach #5ft., 1 target. Hit: 2d6+5 slashing damage.
Action Ranged Attack. RangedWeapon Attack: +7 to hit, range 600/1000 ft., 1 target. Hit: 3d4 + 3 peircing damage.
Rain dagger. Ranged Weapon Attack: +7 to hit, range 120/400ft., 1 target. Hit: 1d6+4 peircing damage.
Rain greatsword. Ranged Weapon Attack: +7 to hit, reach 120/400ft., 1 target. Hit: 2d6+5 peircing damage.
Superior Invisibility. The creature can turn invisible as an action or bonus acti
Parry. The creature adds its proficiency bonus to its AC against one melee attack that would hit it as a reaction.
Legendary resistances
If the creature fails a saving throw, it can choose to succeed instead. 4
Description
A triton man with turqoise hair a blank white mask with a rainbow painted onto it. He wears a Navy blue shoulder raincoat with baggy navy purple clothes and has a navy blue umbrella he has light blue skin and pink eyes.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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