Medium Humanoid (Triton), Lawful Neutral
Armor Class 22
Hit Points 231 (53d8)
Speed 30 ft., Fly 60 ft.
STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
20 (+5)
WIS
20 (+5)
CHA
10 (+0)
Saving Throws STR +7, DEX +8, CON +6, INT +11, WIS +11, CHA +6
Skills Acrobatics +0, Athletics +0, Insight +0, Intimidation +0
Damage Vulnerabilities Lightning, Psychic
Damage Resistances Necrotic, Poison, Radiant, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Ranged Attacks
Damage Immunities Acid, Cold, Fire
Senses Blindsight, Tremorsense, Truesight, Passive Perception 20
Languages Aquan, Common Uses very threatening language until he get's damage then he becomes very formal and says sorry alot
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits
Aggressive. As a bonus action, the creature can move up to its speed toward a hostile creature it can see.
Ambusher. The creature has advantage on attack rolls against any creature it has surprised.
Avoidance. If the creature is subjected to an effect that allows it to make a saving throw to only take half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Constrict. The creature has the ability to restrain and/or grapple a target as part of an attack.
Heated body. Touching or hitting the creature while within 5 ft. of it causes damage. 10 damage
Magic resistance. The creature has advantage on saving throws against spells and other magical effects.
Nimble escape. The creature can take the Disengage or Hide action as a bonus action on each of its turns.
Regeneration. At the beginning of the creature's turn, it regains hit points and cannot be killed until this effect is mitigated in some way, usually through acid or fire damage. Input how many hit points it regains at the beginning of its turn. 10hp
Relentless. If the creature would be reduced to 0 hit points, there is a chance that it can instead only be reduced to 1.
Web. Ranged Weapon Attack that restrains the target on a hit.

Living tempest. Ariel is always at the center of a storm 1d6+1 miles in diameter. Heavy precipitation in the form of either rain or snow falls there, causing the area to be lightly obscured. Heavy rain also extinguishes open flames and imposes disadvantage on Wisdom (Perception) checks that rely on hearing.

In addition, strong winds swirl in the area covered by the storm. The winds impose disadvantage on ranged attack rolls. The winds extinguish open flames and disperse fog.

Actions

Rain form. Ariel can merge with the rain in this state he cannot be seen or effected by anything but cannot perform any actions except to move he can only move once in this form when leaving this form he can use his bite action as a free action.

Multi Attack. Ariel can make either 3 attacks - 1 bite, 1 rain dagger (ranged or melee), 1 rain greatsword (ranged or melee) - 2 rain daggers (ranged or melee), 1 greatsword (ranged or melee) - 2 rain bullets, 1 rain dagger (ranged or melee) - 3 rain bullets - 3 umbrella attacks

Bite. Melee Weapon Attack: +7 to hit, reach #5ft., 1 target. Hit: 1d4+3 piercing damage.

Umbrella. Melee Weapon Attack: +7 to hit, reach #5ft., 1 target. Hit: 1d6+2 bludgeoning damage. 

Rain dagger. Melee Weapon Attack: +7 to hit, reach #5ft., 1 target. Hit: 1d6+4 slashing damage. 

Rain greatsword. Melee Weapon Attack: +7 to hit, reach #5ft., 1 target. Hit: 2d6+5 slashing damage. 

Action Ranged Attack. RangedWeapon Attack: +7 to hit, range 600/1000 ft., 1 target. Hit: 3d4 + 3 peircing damage.

Rain dagger. Ranged Weapon Attack: +7 to hit, range 120/400ft., 1 target. Hit: 1d6+4 peircing damage. 

Rain greatsword. Ranged Weapon Attack: +7 to hit, reach 120/400ft., 1 target. Hit: 2d6+5 peircing damage. 

Bonus Actions

Superior Invisibility. The creature can turn invisible as an action or bonus acti

Reactions

Parry. The creature adds its proficiency bonus to its AC against one melee attack that would hit it as a reaction.

Legendary Actions

Legendary resistances

If the creature fails a saving throw, it can choose to succeed instead. 4

Description

A triton man with turqoise hair a blank white mask with a rainbow painted onto it. He wears a Navy blue shoulder raincoat with baggy navy purple clothes and has a navy blue umbrella he has light blue skin and pink eyes.  

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Psionic

Greldana

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