Large Construct, Unaligned
Armor Class 16
Hit Points 157 (20d8 + 134)
Speed 70 ft.
STR
30 (+10)
DEX
1 (-5)
CON
20 (+5)
INT
30 (+10)
WIS
1 (-5)
CHA
10 (+0)
Senses Passive Perception 20
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Actions

Golem punch-3d20

Blast-2d20+10

 

 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

These golems obey anything that is controlling them.To control them you must earn there trust then kill them.they will become undead and return to life.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

LKIM774