Huge Plant, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 166 (14d12 + 68)
Speed 30 ft.
STR
25 (+7)
DEX
8 (-1)
CON
23 (+6)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing
Senses Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The treant deals double damage to objects and structures.

Born of Blood. As an action, the treant takes root in the corpse of a creature (not construct or undead) and drinks its blood. Doing so ends the treant's turn. At the beginning of each of it's subsequent turns, if the treant has not moved, it gains 20 hp. After the treant has healed up to half of the dead creature's maximum hit points, the corpse has been depleted of blood, and the treant can no longer heal with that corpse.

Actions

Multiattack. The treant makes two slam attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +11 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Corruption (1/Day). The blighted treant temporarily assumes a fraction of the power of the Gulthias tree. Bloody tendrils spread along the ground and the blighted treant corrupts nature to create more blights. As an action, the Gulthias tree can choose to lose up to 52 hit points. Then, it summons blights with a combined hit point maximum of up to the amount lost, to a maximum of 8 blights. These blights appear in a 10 ft. radius around the Blighted Treant. Blights are defined as anything appearing in the "Blights" section in the Monster Manual, as well as anything appearing in the "Blights" section of this book.

Habitat: Forest

SybsCritterCompendium

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