Medium Humanoid (Leonin), Neutral Good
Armor Class 19 Half Plate, Shield
Hit Points 115 (10d12 + 4)
Speed 40 ft.
STR
20 (+5)
DEX
16 (+3)
CON
19 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +8, CON +7
Skills Athletics +9, History +4, Intimidation +5, Nature +4, Perception +6, Persuasion +5, Survival +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 (no disadvantage on perception in dim light.), Passive Perception 16
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Brutal Critical. Apex can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

Feral Instinct. Apex have advantage on initiative rolls.

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Totem. Eagle - While raging, other creatures have disadvantage on opportunity attack rolls against Apex. Apex can see up to one mile away.

Spellcasting. Apex can innately cast the following spells but only as rituals:
1st level: speak with animals

2nd level: beast sense

5th level: commune with nature

Actions

Multiattack. Apex makes two attacks.

Claws. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 5) slashing damage. 

Power Gauntlet. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 12 (1d8 + 7) magical bludgeoning damage, and additional 7 (2d6) force damage from the power gauntlet.

Returning Handaxe. Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 10 (1d6 + 6) magical slashing damage.

Bonus Actions

Dash. Double movement for current turn. 

Daunting Roar. (1/short rest) Creatures within 10 ft. of Apex and that can hear him must succeed a DC 18 Wisdom Saving Throw or be frightened.

Shove. Apex can either to knock a target prone or push it away.

Rage. While raging Apex gains advantage on STR checks and saving throws. Apex also gains Resistance to  non magical bludgeoning, piercing, and slashing, and a +3 to attacks which are build into the sheet. Rage is lost after one minute or when going a turn without. 

Instinctive Pounce. As part of the bonus action you take to enter your rage, you can move up to half your speed.

Reactions
Damage Shield. As a reaction to taking damage from an attack, Apex can reduce that damage by 2d6.
Shield Master Evasion. If an effect allows half damage on success, Apex can use its reaction to take no damage.

Description

Apex has the following items: 

Power Gauntlet (homebrew): +2 (1d8 bludgeoning), can add 2d6 force to an attacks or reduce damage by 2d6 as a reaction. player version will have charges equivalent proficiency. Also counts as a shield but can't hold anything when active.

Amulet of health: without which Apex CON is 14.

Returning Handaxe: +1

Armor of Gleaming, Half Plate: cant get dirty.

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/6/2021 8:06:10 PM
2
3
1.3
Coming Soon

Habitat: Urban

rampagerussian

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