Armor Class
11
Natural
Hit Points
15
(3d8)
Speed
30 ft.
STR
10
(+0)
DEX
14
(+2)
CON
10
(+0)
INT
10
(+0)
WIS
12
(+1)
CHA
13
(+1)
Damage Resistances
Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Cold, Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
Passive Perception 11
Languages
Understands all languages it knew in life but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Ethereal Sight: The ghost can see 60 ft. into the Ethereal Plane when it is on The Material Plane, and vice versa.
Incorporeal Movement. The ghost can move through other creatures and Objects as if they were Difficult Terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Etherealness. The ghost enters the Ethereal Plane from The Material Plane, or vice versa. It is visible on The Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.
Short Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) [piercing] damage.
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