Medium Construct (Warforged), Any Alignment
Armor Class 13 Natural armor, metal
Hit Points 48 (6d12 + 6)
Speed 25 ft.
STR
7 (-2)
DEX
14 (+2)
CON
16 (+3)
INT
12 (+1)
WIS
18 (+4)
CHA
4 (-3)
Saving Throws DEX +4
Skills Acrobatics +7, Arcana +10
Damage Vulnerabilities Acid, Lightning
Damage Resistances Bludgeoning, Fire, Piercing, Slashing
Damage Immunities Necrotic, Psychic
Senses Passive Perception 15
Languages Dwarvish Dwarvisch
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Cast roulette. Once a spell has been cast, it can't be cast again until at least 2 other spells are cast, excluding reaction spells.

Bi-pedal/Qaud-pedal. The Warforged mage can on it's turn switch between bi-pedal and quad-pedal mode.
In bi-pedal mode the Warforged mage gets 2 extra slash attacks.
In quad-pedal mode the Warforged mage get's +20ft movement speed, climbing speed is equal to normal speed now. It also gains +2 AC due to evasiveness.

Spellcasting. The Warforged mage is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +5 to hit with spell attacks). The Warforged mage has following sorcerer spells prepared:
Cantrips (at will): Firebolt
1st level (4 slots): Absorb element, color spray
2ndt level (2 slots): Misty step
3rd level (1 slots):

Actions

Multi-attack. Each turn the Warforged mage can cast a spell and make slash-attack.

Cast as spell

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d10 + 1) [slashing] damage. 

Reactions

Double slash. Two slashes are made against the target instead of one under normal reaction circumstances.

Description

Basicly general grievous but instead of lightsabers, hes has spellcasting gems imbedded in his palms. The tips of his claws are slightly rusted due to the blood of fallen foes.

thatguy2727

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