Tiny Fiend (Devil), Lawful Evil
Armor Class 13
Hit Points 10 (3d4 + 3)
Speed 20 ft., Fly 60 ft.
STR
6 (-2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +4, Insight +3, Persuasion +4, Stealth +8
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 15
Languages Common, Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Flight. Baby Hordak has a flight speed of 60ft.

Devil's Sight. Magical darkness doesn't impede the BabyHordak's darkvision.

Magic Resistance. Baby Hordak has advantage on saving throws against spells and other magical effects.

Mimicry. Baby Hordak can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check.

Actions

Sting . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Help. Can give the help action.

Vicious Mockery. vicious mockery Baby Hordak unleashes a string of insults laced with subtle enchantments at a creature they can see within range. If the target can hear them (though it need not understand Baby), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.

Invisibility. The imp magically turns invisible until they attack or until their concentration ends (as if concentrating on a spell). Any equipment the Baby wears or carries is invisible with it.

Reactions

Calm Emotions. Baby Hordak can suppress any effect causing a you to be charmed or frightened, until they attack or until their concentration ends.

Monster Tags: DevilShapechanger

AliceWhiteRabbit

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