Flight. Baby Hordak has a flight speed of 60ft.
Devil's Sight. Magical darkness doesn't impede the BabyHordak's darkvision.
Magic Resistance. Baby Hordak has advantage on saving throws against spells and other magical effects.
Mimicry. Baby Hordak can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check.
Sting . Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.
Help. Can give the help action.
Vicious Mockery. vicious mockery Baby Hordak unleashes a string of insults laced with subtle enchantments at a creature they can see within range. If the target can hear them (though it need not understand Baby), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
Invisibility. The imp magically turns invisible until they attack or until their concentration ends (as if concentrating on a spell). Any equipment the Baby wears or carries is invisible with it.
Calm Emotions. Baby Hordak can suppress any effect causing a you to be charmed or frightened, until they attack or until their concentration ends.
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