Magic Resistance. Calliope has advantage on saving throws against spells and other magical effects.
Turn Immunity. Calliope is immune to the effects of Turn Undead.
Welcome to the Mountaintop. Calliope has advantage on Performance and Intimidation checks.
Could You Please RIP? Calliope's weapon attacks are magical. When Calliope deals damage with a weapon attack, she deals an additional 4d8 necrotic damage (included in the attack).
Death Sensei. If Calliope is reduce to 0 hit points, she reappears on the appropriate plane (e.g. Negative Energy Plane, Dolurrh, etc.) in 1d6 days having regained full hit points.
Dead Beats. Bodies or skeletons within 60 ft. of Calliope can not be raised as undead.
Kusotori. If Calliope is within 30 ft. of Takanashi Kiara at the start of Calliope's turn, she must succeed on a DC15 Wisdom saving throw, or be Turned for 1 minute.
Multiattack. Calliope makes two weapon attacks. Ricky. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit 7 (1d4 + 5) slashing damage and 16 (4d8) necrotic damage.
Sythe. Melee Weapon Attack: +9 to hit, reach 15ft., one target. Hit 9 (1d8+5) slashing damage and 16 (4d8) necrotic damage.
Reaping. Calliope targets a creature with 0 hit points within 5 ft. of her. The target must make a DC16 Charisma saving throw, taking a single failed Death Saving Throw on a success. On a failure, the target immediately dies, and the creature may not be resurrected by any spell other than Wish.
Incorporeal Movement (1/ day). As a bonus action, Calliope may gain the following effects. She gains a walking and flying speed of 60 ft. and may pass through creatures and objects as if they were difficult terrain. This effect lasts for one hour.
Previous Versions
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5/7/2021 1:47:40 AM
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