Large Beast, Unaligned
Armor Class 14 (natural armor)
Hit Points 47 (5d10 + 20)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. It can trace the scent of any vampiric creature within 90ft without requiring an ability check.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Underdog. The wolf has advantage on attack rolls against vampires when there is more than one within 5ft. of it.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Bite ;). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is vampiric, it must succeed on a DC 15 Constitution saving throw or take an additional (2d6) radiant damage. The wolf heals for the amount of radiant damage given, and the target's max HP is lowered by the amount of necrotic damage taken.

Bonus Actions

Hunter. 1/encounter. The wolf can choose a single vampiric target to gain an additional 1d6 radiant damage against. Lasts until either the wolf or the vampire is dead.

Reactions

Protector. When an ally within 60ft. is damaged by a vampiric creature, the wolf can move up to it's full walking speed without incurring opportunity attacks.

Monster Tags: Misc Creature

Habitat: ForestHill

EpicPear

Comments

Posts Quoted:
Reply
Clear All Quotes