Large Monstrosity, Unaligned
Armor Class 18 (natural armor + Plate )
Hit Points 57 (7d10 + 10)
Speed 50 ft.
STR
19 (+4)
DEX
17 (+3)
CON
17 (+3)
INT
5 (-3)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws DEX +5
Skills Perception +3, Stealth +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated

Divine Armor: The Armored Hound gains a resistance to Bludgeoning, Slashing and Piercing damage not made by a magical weapon in addition to gaining +4 in AC 

Actions

Multiattack. The Armored Hound can do 2 claw attack and 1 bite 

Bite.
 Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (4d6 + 5) piercing + radiant  damage. 

Reactions

Body Flicker: Upon using The Armored Wolf's reaction you can teleport anywhere within 45ft ( recharge 4-6 ) 

Monster Tags: Misc Creature

Habitat: ForestHill

ItsmeRussell426

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