Armor Class 18 Natural armor
Hit Points 280 (33d8 + 132)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks while in Dim Light or Darkness
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Gluttony. If a creature Bartholomew can see regains hit points, he gains two benefits until the end of his next turn: he has advantage on attack rolls, and his bite deals an extra 27 (5d10) necrotic damage on a hit.

Actions

Multiattack. Bartholomew makes two attacks: one bite and one punch.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 18 (4d8) necrotic damage.

Punch. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (6d6) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 17) and is restrained until the grapple ends. While grappling a creature, Bartholomew can't attack with its claws.

Description

Bartholomew is a large grotesque looking man, much like the guests at the Maw. However, he is much more intelligent and seems to have some kind of hold over the people of the city.

Abraxas8716

Comments

Posts Quoted:
Reply
Clear All Quotes