Medium Humanoid, Lawful Neutral
Armor Class 13 (studded leather)
Hit Points 45 (10d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
18 (+4)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws INT +8, WIS +6
Skills Arcana +8, Investigation +8, Religion +8
Senses Passive Perception 12
Languages Common, Elvish, Infernal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Potent Cantrips. The spellcaster can add its spellcasting ability modifier to the damage it deals with any cantrip.

Spellcasting (Mage). The spellcaster’s spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The spellcaster has following wizard spells prepared:

Cantrips (at will): light, mage hand, mind sliver, minor illusion

1st level (4 slots): detect magic, ray of sickness, shield

2nd level (2 slots): detect thoughtslocate object, ray of enfeeblement

3rd level (3 slots): lightning bolt, sending

4th level (3 slots): confusion, vitriolic sphere

5th level (1 slot): scrying

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Reactions

Shield. Anna can cast shield using a reaction.

Description

Anna is proficient with simple weapons and light armor.

Fey Ancestry. Anna has advantage on Saving Throws against being Charmed, and magic can’t put her to sleep.

Darkvision. Anna can see in dim light within 60 feet as if it were bright light, and in Darkness as if it were dim light. 


Monster Tags: Sidekick

ShamHarga

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