Tiny Plant, Unaligned
Armor Class 5 (Natural Armor)
Hit Points 10 (1d6)
Speed 5 ft.
STR
1 (-5)
DEX
1 (-5)
CON
12 (+1)
INT
1 (-5)
WIS
2 (-4)
CHA
1 (-5)
Skills Deception +5
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Passive Perception 8
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

False Appearance.  The creeping mold is indistinguishable from an ordinary cave mold till agitated.

Actions

Engulf. The creeping mold engulfs a Medium to tiny target grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mold's turns or take 2 (1d6) poison damage. If the mold moves, the engulfed target doesn't move with it. The mold can have only three targets engulfed at a time.

Surge. The mold makes a rushing attack. If attack hits a Medium to tiny target. The target is grappled (escape DC 14), and the creeping mold uses its Engulf on it.

 

Reactions

Extrasensory. When anything is within a 5 feet radius of the creeping mold, it tries too devour its target. 

Description

An creeping mold is a thin film of mold that mindlessly devours any thing that it can sense. Creeping mold's are interconnected patches around 15ft.

Monster Tags: Fungusplant

Habitat: Underdark

TentacleLust

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