False Appearance. The creeping mold is indistinguishable from an ordinary cave mold till agitated.
Engulf. The creeping mold engulfs a Medium to tiny target grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mold's turns or take 2 (1d6) poison damage. If the mold moves, the engulfed target doesn't move with it. The mold can have only three targets engulfed at a time.
Surge. The mold makes a rushing attack. If attack hits a Medium to tiny target. The target is grappled (escape DC 14), and the creeping mold uses its Engulf on it.
Extrasensory. When anything is within a 5 feet radius of the creeping mold, it tries too devour its target.
Description
An creeping mold is a thin film of mold that mindlessly devours any thing that it can sense. Creeping mold's are interconnected patches around 15ft.
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