Legendary Resistance (3/Day). If Vladimir fails a saving throw, it can choose to succeed instead.
Bloody Escape. When it drops to 0 hit points outside its resting place, Vladimir transforms into a pool of blood (as in the Shapechanger trait) instead of falling unconscious. If it can’t transform, it is destroyed.
While it has 0 hit points in pool form, it can’t revert to its natural form, and it must reach its resting place within 2 hours or be destroyed. Once in its resting place, it reverts to its human form. It is then paralyzed until it regains at least 1 hit point. After spending 1 hour in its resting place with 0 hit points, it regains 1 hit point.
Hemomancy. Vladimir regains 5 hit points at the start of his turn. Whenever Vladimir deals necrotic damage to a creature, he regains hit points equal to half of the damage dealt. If he takes radiant damage or damage from silvered weapons, this trait doesn’t function at the start of Vladimir’s next turn.
Spellcasting. Vladimir is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Vladimir has the following spells prepared:
Cantrips (at will): mage hand, chill touch, spare the dying, toll the dead
1st level (4 slots): detect magic, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, gentle repose, hold person, ray of enfeeblement
3rd level (3 slots): animate dead, life transference, vampiric touch
4th level (3 slots): blight, compulsion
5th level (2 slots): enervation, negative energy flood
6th level (1 slot): circle of death
1/day: misty step, teleport
Vladimir makes one ranged attack or spell.
Blood Shot. Ranged Weapon Attack: +9 to hit, reach 60 ft., one creature. Hit: 7 (1d6 + 4) necrotic damage.
Cantrip. Vladimir casts a cantrip.
Sanguine Pool (Recharge 6). As a reaction, Vladimir sinks into a pool of blood if he would be damaged by an attack or spell. While in the pool, Vladimir is invulnerable but cannot take actions. Vladimir turns back into his original form at the end of his next turn. When used, Vladimir takes 3d6+3 necrotic damage. He is not resistant to this damage.
Vladimir can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Vladimir regains spent legendary actions at the start of its turn.
Attack. Vampire makes one Blood Shot attack.
Cantrip. Vladimir casts a cantrip.
Transfusion (Costs 2 actions). Vladimir casts Vampiric Touch as a ranged spell attack with a range of 30 feet.
Tides of Blood (Costs 2 Actions). Each creature within 30 feet of Vladimir must make a DC 17 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.
Hemoplague (Costs 3 actions) (1/day). Vladimir casts Circle of Death without expending a spell slot.
Description
A fiend with a thirst for mortal blood, has influenced the affairs of Noxus since the empire's earliest days. In addition to unnaturally extending his life, his mastery of hemomancy allows him to control the minds and bodies of others as easily as his own. In the flamboyant salons of the Noxian aristocracy, this has enabled him to build a fanatical cult of personality around himself — while in the lowest back alleys, it allows him to bleed his enemies dry.
Personality: Vladimir likes to manipulate Noxian politics from the shadows, but as an aristocrat, he still enjoys extravagance and prestige. Despite keeping himself hidden for decades at a time, Vladimir will sometimes hold large parties among the noble courts under the guise of an eccentric, charismatic and flamboyant socialite. He often makes puns about blood to entertain his guests, showing he has a sense of humor. Of course, this is all an act; Vladimir's true nature is meant to be hidden from the public eye at all costs.
(Homebrew for a League of Legends campaign)
Lair and Lair Actions
The Crimson Circle's Manor
The Crimson Circle is an exclusive secret order of Noxus. All of its members are hemomancy users devoted to their patron, . His manor is filled with Vladimir's essence.
Lair Actions
On initiative count 20 (losing initiative ties), Vladimir takes a lair action to cause one of the following effects; Vladimir can’t use the same effect two rounds in a row:
- A red mist appears in a 20-foot-radius sphere centered on a point Vladimir can see within 120 feet of it. Each creature that starts its turn in the mist must succeed on a DC 13 Constitution saving throw or be poisoned until the start of its next turn.
- Puddles of blood coagulate and attach themselves to any hostile movement in a 60-foot radius around Vladimir. Each creature other than Vladimir on the ground in that area must succeed on a DC 12 Strength saving throw or be restrained. A creature affected by this effect can make a new saving throw at the end of each of its turns, ending the effect on a success.
- Spikes of blood emerge from the ground in a 20-foot-radius sphere centered on a point Vladimir can see within 120 feet of it. Each creature that starts its turn in the area must succeed on a DC 14 Dexterity saving throw or take 2d6 piercing damage and 2d6 necrotic damage, half as much on a success.
Regional Effects
The region surrounding a vampire’s lair is warped by the creature’s unnatural presence, creating any of the following effects:
- The red carpet and walls seem to be shifting.
- The portraits appear to change and move when not being looked at directly.
- Crimson Circle Cultists frequently walk the manor's halls.
If Vladimir dies, these effects fade over the course of 1d10 days.







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