Armor Class
15
(leather armor, shield)
Hit Points
7
(2d6)
Speed
30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
12
(+1)
INT
12
(+1)
WIS
8
(-1)
CHA
10
(+0)
Senses
Darkvision they can see things in the dark because of their rarity in the world, Passive Perception 9
Languages
Goblin
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Actions
boko club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgening damage.
small rock Ranged Weapon Attack: +4 to hit, range 4/10 ft., one target. Hit: 5 (1d6 + 2) bludgening damage.
Bonus Actions
when character is stunned or behind a sheild the bokoblin will leap up into the air and smash their club on to the ground
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
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