Medium Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 7 (2d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
8 (-1)
CHA
10 (+0)
Senses Darkvision they can see things in the dark because of their rarity in the world, Passive Perception 9
Languages Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

boko club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgening damage.

small rock Ranged Weapon Attack: +4 to hit, range 4/10 ft., one target. Hit: 5 (1d6 + 2) bludgening damage.

Bonus Actions

when character is stunned  or behind a sheild the bokoblin will leap up into the air and smash their club on to the ground

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

coconutnut999

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