Gargantuan Swarm of Large beasts, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 110 (16d10 + 39)
Speed 20 ft., Fly 80 ft.
STR
19 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +4
Senses Darkvision 60 ft., Passive Perception 16
Languages -- dragon
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Black death breathes fire and ice and lightning

Actions

Multiattack. The wyvern makes 3 attacks: one with its breathe and one with its stinger and then another breathe attack. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Description

Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.

Lair and Lair Actions

Lair is dark cold and a cave that is high in the mountains or in a hole in the first floor

Monster Tags: Cult of the Dragon

Habitat: CoastalDesertForestGrasslandHillMountainUrban

Duraia_the_destroyer

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