Medium Humanoid, Chaotic Neutral
Armor Class 16 Studded Leather
Hit Points 45 (8d8)
Speed 35 ft.
STR
14 (+2)
DEX
18 (+4)
CON
15 (+2)
INT
15 (+2)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +7, CON +5, INT +5
Condition Immunities Charmed
Senses Passive Perception 14
Languages Common, Elvish, Draconic, celestial.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. Cantrips

Spellcasting. Cantrips as an action: presdigitation, mage hand 

Actions

Action Name. Fire sword

Action Melee Attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: # (2d8 + 1d4 fire damage) (slashing] damage.  Fire slashing

 

Action Ranged Attack. RangedWeapon Attack: +6 to hit, range 100/400 ft., 1 target. Hit: # (1d10 + 5) [peircing] damage.

Bonus Actions

Bonus action may dash

Bonus may take a potion

Potions: has a variable number of health pots DM can decide what is the specific number. Variable number of poison potions. And One Invisibility potion that refuels after combat so if she appears in multiple parts in a campaign the potions refresh.

Reactions

Reaction Name. Dodge: Alyssa may use her reaction to dodge an attack once per round  

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This assassin works for nobody in particular whoever pays highest, her central place of operations is unknown. All that is known is her name: Alyssa Wild

Origins: Born as slave of Strahd Von Zarovich she escaped when she was 12 were she went is unknown.

After she spent time living gas a nomad training as a mercenary.

A cold lone wolf character makes Alyssa immune to being charmed

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: elf

Immerallcross37

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