Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 15 (studded leather)
Hit Points 82 (12d8 + 24)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws DEX +6, INT +4
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances Poison
Senses Passive Perception 13
Languages Common Averisc speaks common and the language of the race it is
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Assassinator If the Averisc unknown to any creature it can attack ignoring initiative, the Averisc attacks with a short sword dealing  1d10+dex

Mafia the Averisc takes out two daggers with poison on them, if they hit then the creature that was hit takes 2d6 damage and is then poisoned. On the beginning of that creatures turn it will take 1d8 damage.   

Actions

Multiattack the Averisc does two short sword attacks.

Short Sword the short sword is like any other sword but it is +5 to hit and deals 2d8 damage.

Crossbow(DM's choice of the type) the Averisc makes a crossbow attack +4 to hit but the crossbow type is the DM's choice.

Bonus Actions

If a creature attempts to hide from the Averisc the Averisc can use it's bonus action to see the creature that is hidden.

Reactions

If a creature attacks with poison to the Averisc it can use it's reaction to immediately push the poison out of it's body with no side effects.

Description

The Averisc grew up in the shadows, wears dark clothes and lives in those dark alleyways that make you shiver when you pass by. They train with poison and weapons and kills without mercy. 

Lair and Lair Actions

Averisc live in the dark alleyways in the city or near big trade routes to attack unsuspecting passersby.

Monster Tags: NPC

Habitat: Urban

Fangs22

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