Large Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 114 (6d10)
Speed 30 ft., Fly 60 ft.
STR
19 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
9 (-1)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +4
Damage Vulnerabilities Fire, Radiant
Damage Resistances Necrotic
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Tremorsense 30ft. Only when touching a surface, Passive Perception 14
Languages Understand Abyssal but cannot speak it.
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Stinger. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 1 piercing damage, and the target must make a DC 10 Constitution saving throw, taking 6 (2d4) poison damage on a failed save, or half as much damage on a successful one.

Pincers. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Infected Breath (Recharge 5–6). The creature opens its mouth, releasing a black vapor in a 15-­-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 13 (3d6) necrotic damage on a failed save, or half as much damage on a successful one.

Description

A blight is a combination of spider, scorpion, and bat. The head and wings of a bat, abdomen and stinger of a scorpion, and legs of a spider. It likes to swoop down from the sky and engulf prey with its deadly breath before landing to attack.

Monster Tags: monstrosity

Habitat: MountainUnderdark

SurgeWolfe

Comments

Posts Quoted:
Reply
Clear All Quotes