Aggressive. As a bonus action, the Warboss can move up to its speed toward a hostile creature that it can see.
Illumination. The Warboss sheds bright light in a 30-foot radius and dim light an additional 30 feet.
Sweltering Presence. At the end of the Warboss' turn deal 5 (1d10) fire damage to all players within 100 ft.
Multiattack. The Warboss makes four attacks: three with its war maul and one reach attack.
The Blackhand Warmaul. Melee Weapon Attack: +15 to hit, reach 25 ft., one target. Hit: 27 (3d12 + 8) bludgeoning damage & 3 (1d6) fire damage.
Grasping Reach. Melee Attack: +15 to hit, reach 5 ft. one target. Hit: 15 (3d4 + 8) piercing damage & 3 (1d6) fire damage.If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Warboss Reach. In response to a visible enemy moving into its reach, the Warboss makes one grasping attack against that enemy. If the attack hits, the Warboss can make a second grasping attack against the target.
The Warboss can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Warboss regains spent legendary actions at the start of its turn.
Where Are My Guards (Costs 3 Actions). The Warboss summons his personal retinue, which arrive on initiative count 20. Roll 1d4 to determine the amount
1: 2d6 Blackhand Honor Guard Orcs
2: 1d4 Blackhand Ogres
3: 2d10 Blackhand Goblins
4: 1d4 Soothsayers
Pump The Forge (Costs 2 Actions). The Warboss increases the heat of the surrounding area increase the damage done for all fire attack damage by one die. At two uses of Pump The Forge, the fire damage cannot be mitigated by immunity.
Grasping Reach (Costs 1 Action). The Warboss makes one Grasping Reach attack.
Description
While all other orcs focused on dominating the land above, Blackhand focused on the world below, until by chance he encountered a weakened Fire elemental. With brute strength, and gratuitous constitution he bonded with it forming a monstrosity of meat, metal, and flames.
Well over 12 feet tall, this orc focus on dominating his clan into building the weapons of war for the other followers of Gruumsh. With overbearing voice, and imposing posture, this orc has revolutionized the orc war campaign.
Who can put a stop to this freak of war?
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