Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
magic detection. it can sense magic or magic users 30 feet away
Fear sense, when someone is frightened he can sense them and how far they are.
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws. (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
spellcasting
cantrips (at will): mage hand, chill touch, eldritch blast, fire bolt, minor illusion, ray of frost.
first level spells (4 slots): shield, burning hands, find familiar, fog cloud, grease, feather fall, thunder wave, charm person.
second level spells (3 slots): invisibility, scorching ray, web, darkness, mirror image, enlarge/reduce.
third level spells (3 slots): animate dead, tidal wave, counter spell, vampiric touch, hypnotic.
fourth level spells (3 slot): black tentacles, polymorph, wall of fire, blight.
fifth level spells (3 slots): cloud kill, dominate person, wall of force, pass wall.
sixth level spells (3 slots): chain lightning, flesh to stone, eye bite,
seventh level spells (3 slots): mordenkainen's sword, finger of death, whirlwind.
as a bonus action he can fly away for half his flying speed.
As a reaction he can cast a cantrip or 1st level spell
Tail attack:his tail grew and now as an attack he can hit people with. Damage type,bludgeoning (2 d6), Slash frenzy:he can make 2 attacks with his claws (4d 10 slashing damage).
Description
The were wolf shaman at the brink of death he drank a potion and said a prayer to his gods getting massive power.
Lair and Lair Actions
He has an ancient temple that he hides in and practices his magic waiting for any sorry adventurers trying to get to his lycanthropic king. ACTIONS: He can use his action to detect anyone in his lair.
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