Pack Tactics. The creature has advantage on an attack roll against a creature if at least one of the creature's allies is within 5 feet of the creature and the ally isn't incapacitated.
Relentless. If the creature would be reduced to 0 hit points by 10 damage or less, it can instead only be reduced to 1.
Multiattack. The Ambercoated Tuskpine can make a Tail and a Goar attack. They both cannot be aimed at the same target
Goar. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 13 (4d4 + 3) [piercing] damage.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 15 (3d6 + 3) [bludgeoning] damage.
Parry. The creature adds 2 to its AC against one melee attack that would hit it as a reaction.
Description
The Ambercoated Tuskpine is a large hedghog like beast, which lives in cold areas. They are covered in an amber shell, and have large protruding tusks. They are often used by goliaths, dwarves, and other cold-based races as siege or heavy pulling livestock.
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