Infinite energy. Unlike natural titans, Mechagodzilla is charged directly from the source, and has unlimited stored energy. However the cybernetic implants need to charge up, before they can release a more powerful attack.
Mechatitan. Mechagodzilla is immune to the commands of any alpha titan.
Metal Body. Any damage Mechagodzilla receives is reduced by 30.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Flying. For Mechagodzilla to fly, it needs one round to charge up its thrusters before taking off.
Massive Build. Mechagodzillas attacks count as magical in order to ignore resistances.
Multiattack. Mechagodzilla makes two claw attacks, a tail attack and two rocket barrage. It can replace any and as many attacks with charge actions if it wishes.
Claw Attack. Melee Attack: +15 to hit, reach 30 ft., 1 target. Hit: 45 (3d10 + 20) [bludgeoning] damage and *rounds charging*x10 force damage.
Tail Attack. Melee Attack: +17 to hit, reach 100ft., 1 target. Hit: 50 (4d10+20) [piercing] damage.
Proton Attack (recharge 5 6). Ranged Attack: targets in a 20x900 feet line musst make a dc 25 dexterity save or take (5d10 + 50 + *roundscharged*x5d10 + *rounds charged*x10) [force] damage.
Rocket Barrage. Ranged Attack: Mechagodzilla fires three rockets 600 feet with a blast radius of 60 feet. Any creatures in the radius musst make dexterity save or take 22 (2d10+10) [fire] damage or half as much on a fail.
Charge. Charges any one of its attacks.
Charge. Charges any one of its attacks.
Evading Thrusters. The incoming attack gets disadvantage, and if that attack misses, Mechagodzilla can make a claw attack on.
Beamlock. If Mechagodzilla is targeted by a line aoe attack, he can make a breath attack to counter it, but he cannot make a dex or Con save to evade it. Instead Mechagodzilla subtracts the amount of damage received with the damage of Mechagodzillas Protonbeam. If the outcome is negative, the excessive damage is transferred to the attacker.
Mechagodzilla can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Mechagodzilla regains spent legendary actions at the start of its turn.
Charge (uses 1 action). Charges any one of its attacks.
Rocket Barrage (uses 2 actions). Uses Rocket Barrage.
Description
A mechagodzilla.
Previous Versions
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4/22/2021 4:52:40 AM
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4/22/2021 4:55:36 AM
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4/25/2021 4:26:26 PM
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5/7/2021 9:55:46 PM
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Posted Aug 6, 2021This is very cool as well as your other Alpha Titans! Sorry I can't add it, I don't have enough money for a subscription, but these are very cool monsters, and I hope you do more things like this.
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Posted Aug 6, 2021I wrote my reply double, sorry ^^'
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Posted Aug 6, 2021Thanks!
I had a blast making them! Btw, I don't know if you saw them, but I made a few Beta Titans, that you might like as well
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Posted May 12, 2022This is remarkably accurate to the Mechagodzilla 2021. It is kind of broken with the Charge action, though. I ran this with a high-level party, and they all got one shot one by one after four rounds charged. Other than that, this creation is very cool and powerful. Out of curiosity, how many 20th level characters would be needed to successfully kill this thing?
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Posted May 14, 2022I haven't run it against my players yet, as they are too low level ^^'
I think 5 should do it. Level 9 spells are very powerful, and with enough cover, it should be doable. It can't heal like the other Titans, but has a high max hp. But the players need to adopt a hit and run tactic. Nothing can tank the Mechagodzilla XD
Btw, I created so called Antitants, like Skullcrawlers and Mutos. I'd like your opinion on them too, as you seem to be knowledgeable in the topic.
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Posted Aug 8, 2022volint i like it