Large Giant, Chaotic Evil
Armor Class 17 (Splint armor)
Hit Points 127 (15d10 + 45)
Speed 40 ft.
STR
20 (+5)
DEX
8 (-1)
CON
16 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
8 (-1)
Saving Throws STR +8, CON +6
Skills Athletics +8
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Giant, Orc
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the ogre can move up to its speed towards a hostile creature that it can see.

Forge Debris. Working in the foundry so long  has left fused residue from the forges  on the ogres body granting heightened resistance to non-magical attacks.

Actions

Freshly Forged Greatclub. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (4d10+ 5) bludgeoning damage & 5 (1d10) fire damage.

Gauntlet Punch. Melee Unarmed Attack: +8 to hit, reach 5ft., one target. Hit: (4d8) bludgeoning damage & the opponent is knocked prone.

Description

When Blackhand went deep in the mountain he brought all manner of creature inside. The Ogres were put to good working using the bellows, cleaning out areas for use, and transporting heavy machinery. The work left it's toll giving these ogres heightened resistance to the common weapon.

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Roanic

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