Large Elemental, Neutral Evil
Armor Class 16 (natural armor)
Hit Points 104 (104d10)
Speed 0 ft., Fly 40 ft.
STR
1 (-5)
DEX
22 (+6)
CON
13 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
11 (+0)
Damage Resistances Bludgeoning, Piercing, Slashing
Damage Immunities Fire, Poison
Senses Passive Perception 10
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Illumination. The swarm sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny elemental. The swarm can't regain hit points or gain temporary hit points.

Water Susceptibility. For every 5 feet the swarm moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The swarm makes one attack against each creature whose space it occupies. 

Burning Bites. Melee Weapon Attack: +10 to hit, reach 0 ft., one target in the swarm's space. Hit: 14 (4d6) piercing damage plus 14 (4d6) fire damage, or 7 (2d6) piercing damage plus 7 (2d6) fire damage if the swarm has half of its hit points or fewer. If the target is a creature, it must succeed on a DC 15 Dexterity saving throw or catch fire; until someone takes douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Previous Versions

Name Date Modified Views Adds Version Actions
5/8/2021 12:48:14 AM
6
1
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Monster Tags: Misc Creature

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Herodicle

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