Medium Humanoid, Lawful Neutral
Armor Class 21 Plate
Hit Points 312 (22d10 + 200)
Speed 30 ft.
STR
26 (+8)
DEX
16 (+3)
CON
24 (+7)
INT
18 (+4)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws STR +15, CON +14
Damage Immunities Psychic
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 20
Languages Common, Elvish, Giant
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (5/Day). If Helehana fails a saving throw, she can choose to succeed instead.

Improved Critcal Hit. Commander Helehanas critical range is 18-20.

Actions

Multiattack. Commander Helehana can attack 4 times if she is equiped with Longsword and Shield or her Longbow.  She can choose how many of these Attacks are Longsword attacks and how many are Shield bashes. She can attack 5 Times if she is equiped with 2 Longswords.

 

 

Longsword Attack. Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 15 (1d8 + 10) slashing damage. 

Shield Bash Attack. Melee Weapon Attack: +15 to hit, reach 5 ft., 1 target. Hit: 12 (1d6 + 8) blodgeoning damage. The Target has to succeed on a DC 17 strenght/dexterity savingthrow. On a failed save it is either knocked prone or shoved 10 ft.

Longbow Attack. RangedWeapon Attack: +10 to hit, range 180/600 ft., 1-2 targets. Hit: 19 (1d8 + 5) piercing damage + 9 (2d8) force damage. On a critical Hit an image of the arrow attacks a second target in 30 ft. range. If the attack hits the attack damage of the first target is copied on the second target.

Reactions

Parry. Commander Helehana can half the damage of an incomming attack.

Legendary Actions

Commander Helehana can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Commander Helehana regains spent legendary actions at the start of its turn.

Immortal Champion. Commander Helehana heals 1d10+10 HP.

Battlecry. All allied units get advantage on their next attack and break free from fear effects.

Radiant Wargod (Costs 2 Actions). Bright light shines from Helehana. Each creature within 15 feet of Commander Helehana must succeed on a DC 20 Dexterity saving throw or take 20 (3d6+8) radiant damage.

Description

Commander Helehana is the heart of the Bastion. A Champion choosen by the Emperor himself to make the impossible possible. She is a seasoned Veteran and expects Disciplin from her subordinates. Because of this she has a few Problems with the more free spirited adventurers of the Bastion.

Lair and Lair Actions

The Bastion is the Realm of Commander Helehana. Enthrusted to her by the Emporer himself she will defend it till her last breath. Retreat is not an option. The Bastion is a melting pot of cultures and adventurers. A small settlement in an unknown world.

Lair Actions

On initiative count of 18 (losing initiative ties), Commander Helehana takes a lair action to cause one of the following effects; Commander Helehana can’t use the same effect two rounds in a row:

  • Helehana Summons a Oathbound Champion (CR 16) to her side.
  • The wrath of the emperor himself comes upon the enemys of Helehana. All enemies in 30 feet of Helehana have to succeed on a Wisdom saving throw or become vunerable against her next attack.

Regional Effects

The region under Commander Helehanas rule is under her unwavering Presence which creates the following effects:

  • The AC of all direct Subordinates of Helehana increases by 2.
  • All direct Subordinates of Helehana gain 1 Legendary Resistance.

If Commander Helehana dies, these effects fade over the course of 1d12 days.

Habitat: Urban

Taly_Talyana

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