Tiny Construct (Devil), Unaligned
Armor Class 21 Natural armor
Hit Points 30 (12d4)
Speed 20 ft., It can hover.
STR
12 (+1)
DEX
20 (+5)
CON
10 (+0)
INT
1 (-5)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws DEX +7, CHA −3
Damage Immunities Poison, Psychic
Senses Blindsight Can see only what its master can see., Passive Perception 7
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Infernal Enhancement. The gun does not require ammunition to fire, nor can it misfire.

Venom of Minauros (4/Day). Once per turn after the gun hits with a musket attack, it may force the target to make a DC 16 Constitution saving throw. On a successful save, the target is poisoned until the end of its next turn. On a failed save, the target is paralyzed until the end of its next turn and poisoned for 1 minute. 

Actions

Multiattack. The gun makes two musket attacks and one with its blade.

Blood Rite Blade. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage and 4 (1d8) poison damage. 

Musket. Ranged Weapon Attack: +10 to hit, range 120/480 ft., one target. Hit: 10 (1d12 + 4) piercing damage and 4 (1d8) poison damage.

SageSmoke

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