Infernal Enhancement. The gun does not require ammunition to fire, nor can it misfire.
Venom of Minauros (4/Day). Once per turn after the gun hits with a musket attack, it may force the target to make a DC 16 Constitution saving throw. On a successful save, the target is poisoned until the end of its next turn. On a failed save, the target is paralyzed until the end of its next turn and poisoned for 1 minute.
Multiattack. The gun makes two musket attacks and one with its blade.
Blood Rite Blade. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage and 4 (1d8) poison damage.
Musket. Ranged Weapon Attack: +10 to hit, range 120/480 ft., one target. Hit: 10 (1d12 + 4) piercing damage and 4 (1d8) poison damage.
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