Huge Fiend, Lawful Evil
Armor Class 17 (natural armor)
Hit Points 304 (19d20 + 114)
Speed 50 ft.
STR
26 (+8)
DEX
18 (+4)
CON
22 (+6)
INT
18 (+4)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws STR +14, WIS +11
Skills Perception +3
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands Infernal but can't speak it
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/day). If Cerberus fails a saving throw, it can choose to succeed instead.

Multiple Heads. Cerberus has three heads. While it has more than one head, the Cerberus has advantage on saving throws against being blinded, charmed, deafened, frightened, and stunned.

Whenever Cerberus takes 100 or more damage in a single turn, one of its heads dies. If all its heads die, Cerberus dies. At the end of its turn, any heads that died since its last turn regenerate and Cerberus heals 20 hit points.

Magic Resistance. Cerberus has advantage on saving throws against spells and other magical effects.

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. Cerberus makes as many bite attacks as it has heads.

Bite. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 8) piercing damage plus 9 (3d6) necrotic damage.

Hellfire Breath (Recharge 5–6). The hound exhales fire in a 45-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 24 (6d8) fire damage plus 24 (6d8) necrotic on a failed save, or half as much damage on a successful one.

Legendary Actions

Cerberus can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Cerberus regains spent legendary actions at the start of each round. 

Attack. Cerberus makes a Bite attack.

Teleport. Cerberus magically teleports up to 120 ft to an unoccupied space.

Hellfire. Cerberus uses its Hellfire Breath. (2 actions)

Description

Adventurers seeking to travel to the Abyss usually do so through portals or other means, but rarely do any travel through the Gates of Hades seeking to stay as far away from its damned entrance. The Cerberus, an overgrown hell hound, guards this gate; thus allowing none to pass except the unlucky dead.

Habitat: Underdark

LedCzar

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