Small Construct, Neutral Evil
Armor Class 15 Natural armour
Hit Points 6 (2d6)
Speed 30 ft., (hover)
STR
12 (+1)
DEX
22 (+6)
CON
14 (+2)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +3, DEX +8, WIS +1
Damage Vulnerabilities Fire, Radiant
Damage Resistances Force, Psychic
Damage Immunities Cold, Necrotic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Paralyzed, Prone
Senses Blindsight 60ft, Darkvision 30ft, Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

destructive magic. The Animated vampiric touch can be destroyed by any dispel, counterspell, or anti-magic field without a roll or save.

Gluttonous Health. The Animated vampiric touch has no maximum health. any and all ways it can gain more hp adds to its health with no upper limit

bloody osmosis. when the creature hits with a critical roll, or rolls max damage on the die; instead of adding all the necrotic damage to its health, it will only add half of the number. the rest will become a new animated vampiric touch with a starting health equal to the health given to it.

Actions

the animated vampiric touch has 2 attacks

Bite. reach 5ft. +3 to hit. it deals 3d6 necrotic damage

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Mario_perez

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