Medium Celestial, Lawful Good
Armor Class 23 (Mithral Half-Plate, +1)
Hit Points 319 (22d12 + 176)
Speed 45 ft., Fly 90 ft.
STR
22 (+6)
DEX
22 (+6)
CON
24 (+7)
INT
16 (+3)
WIS
18 (+4)
CHA
24 (+7)
Saving Throws DEX +13, CON +14, INT +10, WIS +11, CHA +14
Skills Arcana +15, Insight +17, Intimidation +15, Medicine +15, Perception +17
Damage Resistances Acid, Cold, Fire, Force, Lightning, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Radiant
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned, Stunned
Senses Blindsight 120, Truesight 120 ft., Passive Perception 24
Languages Celestial, Common, Infernal, Telepathy 120 ft.
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Angelic Weapons. Akroma's weapon attacks are magical. When Akroma hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Divine Awareness. Akroma knows if it hears a lie.

Legendary Resistance (3/Day). If Akroma fails a saving throw, she can choose to succeed instead.

Magic Resistance. Akroma has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. Akroma's spellcasting ability is Charisma (spell save DC 20). It can innately cast the following spells, requiring no material components:

At will: detect evil and good, misty step, invisibility (self only)

3/day each: blade barrier, dispel evil and good, resurrection

1/day each: commune, control weather

 

Actions

Multiattack. Akroma makes two greatsword or longbow attacks.

Greatsword. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage plus 17 (4d8) radiant damage.

Smiting Longbow. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 18 (3d8 + 6) piercing damage plus 17 (4d8) radiant damage. If the target is undead it must succeed on a DC 17 Constitution saving throw or be stunned until the end of Akroma's next turn.

Warleader’s Helix (Recharge 5–6). Ranged Spell Attack: +17 to hit, range 60 ft., one creature. Hit: 54 (12d8) radiant damage, and Akroma can choose another creature she can see within 10 feet of the target. The second creature regains 27 (6d8) hit points.

Bonus Actions

Healing Touch (4/Day). Akroma touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Flying Sword. Akroma releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If Akroma can see the sword, Akroma can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the Akroma's hands. If the hovering sword is targeted by any effect, Akroma is considered to be holding it. The hovering sword falls if the Akroma dies.

Reactions

Parry. Akroma adds 7 to her AC against one melee attack that would hit her. To do so, Akroma must see the attacker and be wielding a melee weapon.

Unyielding. When Akroma is subjected to an effect that would move her, knock her prone or both, she can use her reaction to be neither moved nor knocked prone.

Legendary Actions

Akroma can take 4 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn or to gain a reaction. Akroma regains spent legendary actions at the start of its turn.

Reaction: Akroma takes a reaction

Teleport. Akroma magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Searing Burst (Costs 2 Actions). Akroma emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 21 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.

Blinding Gaze (Costs 3 Actions). Akroma targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 13 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.

Description

Akroma is an alabaster-skinned, indigo-haired champion of law and righteousness. She is the advocate of justice, and rallied armies to follow her. She inspires and empowers her followers. She is a stern leader and is driven to protect people, sometimes even from themselves.

An angelic being literally dreamed to life by Ixidor in the image of his deceased love, Akroma lives only to defend her creator. At all costs, she must destroy the one who caused his decent into madness: Phage. She uses here divine appearance to deceive members of the Order into thinking they are fighting a holy war for her. As long as her master is avenged, she cares nothing for the rest of Dominaria

Monster Tags: Angel

Canon_Caufield

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