Small Humanoid
Armor Class 13
Hit Points 13 (3d6 + 3)
Speed
STR
9 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
5 (-3)
CHA
9 (-1)
Skills Stealth +4
Senses Darkvision 120ft, Passive Perception 7
Languages Dwarvish, Undercommon
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Insanity. As a Derro, Buppido has advantage on saving throws against being charmed or frightened

Magic Resistance. The Derro has advantage on saving throws against spells and other magical effects.

Sunlight Sensitivity. While in sunlight, the Derro has disadvantage on attack rolls, as well as on Wisdom (perception) checks that rely on sight.

Actions

Action Name. Enter the description for your action.

Hooked Shortspear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) [piercing] damage. if the target is a creature, the Derro can choose to deal no damage and try to trip the target instead, in which case the target must succeed on a DC 9 Strength saving throw or fall prone.

Light Repeating Crossbow. RangedWeapon Attack: +4 to hit, range 40/160 ft., one target. Hit: 6 (1d8 + 2) [piercing] damage. This crossbow can be shot 6 times before spending an action to reload.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

WilliamJ

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